UNITY/ERROR

[์˜ค๋ฅ˜] ์•ˆ๋“œ๋กœ์ด๋“œ ํŒŒ์ผ ๊ฒฝ๋กœ/ ๋นŒ๋“œ ์ค‘ ์—๋Ÿฌ ๋ณด๊ธฐ

ozllzL 2021. 9. 12. 22:22

์ด๊ฒƒ์€ ์—๋Ÿฌ์ผ๊นŒ ์•„๋‹๊นŒ ๊ณ ๋ฏผํ–ˆ์ง€๋งŒ ์ผ๋‹จ ์—๋Ÿฌ๋กœ

C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools>adb shell
beyond 0:/ $ logcat -s Unity

cmd ์—์„œ ์ด ๋‘์ค„์ด๋ฉด ๋นŒ๋“œ ํ›„ ์—๋Ÿฌ๋ฅผ ๊ฐ„ํŽธํ•˜๊ฒŒ ๋ณผ ์ˆ˜ ์žˆ๋‹ค.

๋ฒ„์ „ ๋ถ€๋ถ„์€ ๋งž๋Š” ๋ฒ„์ „์œผ๋กœ ๊ณ ์ณ์ฃผ๋ฉด ๋œ๋‹ค.

 

ํ˜น์‹œ offline์ด๋ผ๊ณ  ๋œฌ๋‹ค๋ฉด

adb kill-server๋ฅผ ์ž…๋ ฅํ•ด๋ณด์ž ๊ทธ๋ฆฌ๊ณ  ๋‹ค์‹œํ•˜๊ธฐ

 

์—๋Ÿฌ ํ™•์ธํ•ด๋ณด๋‹ˆ ๋””๋ ‰ํ„ฐ๋ฆฌ ๋ฌธ์ œ์˜€๋‹ค.

์•ˆ๋“œ๋กœ์ด๋“œ์™€ ์œˆ๋„์šฐ๋Š” ๋””๋ ‰ํ„ฐ๋ฆฌ๊ฐ€ ๋‹ค๋ฅด๋‹ค! ๊นŒ๋จน๊ณ ์žˆ์—ˆ๋‹ค...

 

https://wergia.tistory.com/92

 

[Unity3D] ์•ˆ๋“œ๋กœ์ด๋“œ ๋ฒ„์ „์˜ ๋นŒ๋“œ์—์„œ ๋””๋ฐ”์ด์Šค์˜ ๋กœ์ปฌ ์ €์žฅ์†Œ์— ํŒŒ์ผ์„ ์ €์žฅํ•˜๋Š” ๋ฒ•

์•ˆ๋“œ๋กœ์ด๋“œ ๋ฒ„์ „์˜ ๋นŒ๋“œ์—์„œ ๋””๋ฐ”์ด์Šค์˜ ๋กœ์ปฌ ์ €์žฅ์†Œ์— ํŒŒ์ผ์„ ์ €์žฅํ•˜๋Š” ๋ฒ• ์œ ๋‹ˆํ‹ฐ์—์„œ ๊ฒŒ์ž„์„ ๋งŒ๋“ค ๋•Œ, ๋„คํŠธ์›Œํฌ๋กœ ๋ฐ›์•„์˜จ ํŒŒ์ผ์„ ๋กœ์ปฌ์— ์ €์žฅํ•ด์•ผ ํ•˜๋Š” ์ผ์ด ๋งŽ๋‹ค. ํŠนํžˆ ๊ฒŒ์ž„์˜ ํŒจ์น˜ ์‹œ์Šคํ…œ(P

wergia.tistory.com

 

Android.persistentDataPath ๋กœ ๊ฒฝ๋กœ๋ฅผ ์„ค์ •ํ•ด์ฃผ๋ฉด

/Android/data/com.ํšŒ์‚ฌ์ด๋ฆ„.ํ”„๋กœ๋•ํŠธ์ด๋ฆ„/files ๊ฐ€ ๋œ๋‹ค.

 

ํ˜น์‹œ ํŒŒ์ผ์ด ์ž˜ ์ €์žฅ๋˜์—ˆ๋Š”๊ฐ€ ํ™•์ธํ•ด๋ณด๊ณ ์ž ํ•˜๋Š”๋ฐ, ๊ธฐ๋ณธ์œผ๋กœ ๊น”๋ ค์žˆ๋Š” ์‚ผ์„ฑ ๋‚ด ํŒŒ์ผ์—์„œ dataํŒŒ์ผ์— ์ ‘๊ทผ์ด ์•ˆ๋œ๋‹ค!

ํ•œ๋‹ค๋ฉด https://play.google.com/store/apps/details?id=pl.solidexplorer2&hl=ko&gl=US 

 

Solid Explorer File Manager - Google Play ์•ฑ

์ด์ค‘ ์ฐฝ ๋ ˆ์ด์•„์›ƒ์—์„œ ํŒŒ์ผ์„ ์ •๋ฆฌํ•˜๊ณ , ๋ณดํ˜ธํ•˜๊ณ , ๊ณต์œ ํ•˜์„ธ์š”.

play.google.com

์ด ์•ฑ์„ ์‚ฌ์šฉํ•˜๋ฉด 2์ฃผ๋™์•ˆ ๋ฌด๋ฃŒ๋กœ ์ ‘๊ทผ์ด ๊ฐ€๋Šฅํ–ˆ๋‹ค. ๋ญ๊ฐ€ ์ž˜ ์•ˆ๋  ๋•Œ๋งŒ ์จ๋ณด๋ฉด ๋  ๋“ฏ.

 

๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์ค‘์—๋Š” ์ปดํ“จํ„ฐ๋กœ ์‹คํ–‰์„ ํ•ด ๋ด์•ผ ํ•˜๋‹ˆ ์œˆ๋„์šฐ ๊ฒฝ๋กœ๊ฐ€ ํ•„์š”ํ•˜๊ณ ,

๋นŒ๋“œ ํ–ˆ์„ ๋•Œ์—๋งŒ ์•ˆ๋“œ๋กœ์ด๋“œ ๊ฒฝ๋กœ๊ฐ€ ํ•„์š”ํ•˜๋‹ˆ

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;

public static class FilePath
{
    public static string savePath = //Application.persistentDataPath + "/Saves";
                                    Application.dataPath + "/Saves";
    public static string resourcePath = //Application.persistentDataPath + "/Resources";
                                        Application.dataPath + "/Resources";

    public static void Init()
    {
        if (!Directory.Exists(savePath))
        {
            Directory.CreateDirectory(savePath);
        }
    }

}

์ด๋Ÿฐ๊ฑฐ ํ•˜๋‚˜ ๋งŒ๋“ค์–ด๋†“๊ณ 

์œˆ๋„์šฐ์ผ ๋•Œ๋Š” ๊ทธ๋ƒฅ ํ•˜๊ณ 

์•ˆ๋“œ๋กœ์ด๋“œ์ผ ๋•Œ๋Š” //์ง€์šฐ๊ณ  ๊ทธ ์•„๋žซ๋ฌธ์žฅ ์ฃผ์„ ์ฒ˜๋ฆฌ ํ•˜๋ฉด ๋œ๋‹ค.

๊ทธ๋Ÿผ ์ด ์Šคํฌ๋ฆฝํŠธ๋งŒ ์ˆ˜์ •ํ•ด๋„ ์˜จ๋™๋„ค ์ €์žฅ ๊ฒฝ๋กœ ๋‹ค ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ๋‹ค ๋!